DayZ Standalone is open-world survival horror hybrid-MMO video game. The much hyped follow-up to the award winning mod of the same name. Development in 2012 when the mod’s creator, Dean Hall, joined Bohemia Interactive to commence work on the standalone version of the game. The development has been focused on altering the engine to suit the game’s needs, developing a working client-server architecture, and introducing new features like diseases and a better inventory system.
The game places the player in the fictional 225km2 post-Soviet state of Chernarus+, one of the areas hit by a new and presently unknown infection which has wiped out most of the world’s population. The player is one of the few who have survived and now must scavenging the world for food, water, weapons, and medicine, while killing or avoiding infected, and killing, avoiding or co-opting other players in an effort to survive as long as they can in the harsh post-apocalyptic landscape.
The goal of DayZ is to survive during the conditions of the zombie apocalypse that have befallen the in-game world. The player begins equipped with only simple clothes and a flashlight, and must begin exploring the large 225km2 landscape of Chernarus+ to investigate loot locations such as houses, barns, and apartments to scavenge supplies. These supplies include food and water, which are basic keys to prolonging the player’s life. Beyond the bare bones of survival, players can find various forms of clothing, which not only allow the player to customize their character, but can bring the benefit of extra storage space for supplies. Also scattered around the map are a variety of melee and ranged weapons, allowing players to protect themselves from zombies or other players if necessary.
While travelling around the game, players can also find various medical supplies as the environment poses a range of threats to their character. Planned features include diseases such as cholera, dysentery and hepatitis, which can be caught by ingesting dirty water or rotten food and must be cured with the appropriate medicine. If a player is shot or otherwise hurt, items on their person may be damaged. The player may also start bleeding and must be bandaged quickly to minimize blood loss; excessive damage or blood loss will result in serious deterioration of vision for the player and can render them unconscious. The game also includes hundreds of public domain books throughout the map for players to read, including titles such as War of the Worlds and Moby-Dick.
Planned features of the game include being able to build bases in the world in which players can keep their items safe, with the possibility of security systems and programmable computers having been considered. The standalone game will build on the text and close range voice chat of the mod version by including a new whisper channel, which will allow players to communicate over a very short distance without players nearby hearing, as well as radios (based off the “ACRE” mod for ARMA 2), which will allow longer range communication, including the possibility of encrypted two-way radios and player-run radio stations. A number of features which have been recently added to the release are hunting animals and cooking. Other features such as vehicle transportation are confirmed to be in development pending future release.
3.play it and have fun
To Join Server:
1. click change server
2. put server in remote
Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
2 GB RAM
Windows Vista / 7 / 8 / 8.1
NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000 with 512 MB VRAM
Free Disk Space:
10 GB available space
Intel Core i5-2300 or AMD Phenom II X4 940 or better
4 GB RAM
Windows Vista / 7 / 8 / 8.1
NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or better
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